Ghostwire: Tokyo, the 7 scariest monsters

Ghostwire: Tokyo, the 7 scariest monsters


Ghostwire: Tokyo catapults us into a modern Tokyo, among buildings and illuminated signs, which however is soon invaded by hordes of evil spirits that refer to the myths and legends of Japanese folklore. These are the Visitors, whom we will meet in over twenty variations along the way, between basic enemies and powerful bosses.

In the role of Akito, a boy who is run over by a car during the initial stages of the campaign but survives thanks to the intervention of the ghost of an investigator of the occult, who enters his body to put him back on his feet and transform him into a powerful warrior capable of warding off ghosts, we will have to face these creatures using a wide repertoire of spells and skills specials.

Well, what are the 7 scariest monsters in Ghostwire: Tokyo?

Shine Dancer

Ghostwire: Tokyo, a Shine Dancer "A Visitor born from the sense of resignation felt by people whose wishes are not fulfilled", says the description of the Shine Dancer. It is a disturbing specter all the more so because its appearance derives from that of an object considered benevolent, the teru teru bozu, that is the puppet that has been hung under the gutters since the Japanese Middle Ages to ward off the rain. function ready (fn) {if (document.readyState! = 'loading') {fn ()} else {document.addEventListener ('DOMContentLoaded', fn)}} ready (function () {window.addEventListener ('message', function (event) {let target_origin = ''; if (event.origin! == target_origin) return; if (typeof == "object" && ( "type") && == "embaff") {let embed_id =; if (embed_id == '574') {document.querySelector ('#_ aff_embed_574'). setAttribute ('height ',;}}}, false);}) The Shine Dancer, however, is anything but a good omen: it falls from above, just like the rag doll it is inspired by, but looking at it there he realizes that it is a person covered by a sheet and hanged, hence the references to resignation. It attacks with violence and is capable of inflicting huge, but above all unexpected damage.


Ghostwire: Tokyo, the Kuchisake In this case the reference is precisely to the Kuchisake of Japanese legends, the ghost of a woman with a monstrous mouth, which goes from ear to ear. A creature that in Japanese folklore enjoys two different representations, an older and a modern one, based on a series of sightings that occurred in the early 1980s.

The version we talked about in the review of Ghostwire: Tokyo is precisely the recent one, which has terrified generations of kids: the Kuchisake we will have to face is dressed in white and covers her terrifying mouth with a mask, while in her right hand she wields a pair of huge scissors with which she continually tries to make us in pieces.


Ghostwire: Tokyo, the Lamentation "A type of Visitor born from the isolation of those who cut off relations with friends and family", the Lamentation is as bad as the condition from which it originates, that of the so-called hikikomori: people who decide to avoid any personal relationship, locking themselves up at home for years and sometimes even avoiding contact with their families, often due to excessive social pressures.

In Ghostwire: Tokyo this creature is represented as a woman with a bluish complexion, floating in the air along with her thick hair, legless but with long arms and sharp nails, ready to grab us and tear us apart. A real predator, which awaits its victims in the streets of Shibuya.


Ghostwire: Tokyo, the Shiromuku Envy and resentment are the sensations that gave rise to Shiromuku, one of the most disturbing monsters of Ghostwire: Tokyo as well as a figure among the most classic, clearly inspired by the ghost brides of Japanese folklore (see also our review of Project Zero: Maiden of Black Water): this is revealed by the traditional wedding dress white, complete with a "hood" from which two long locks of black hair emerge.

In the game this enemy appears for the first time during a terrifying sequence: the lights go out, the moon turns red and then we find ourselves surrounded by an unnatural fog, from which the Shiromoku emerges. Her attacks are based on ice, so much so that she can evoke violent storms, a sort of barrier to defend herself from our blows.


Ghostwire: Tokyo, the clash with Tsuchigumo Probably the most monstrous of the enemies of Ghostwire: Tokyo, the Tsuchigumo is a huge mix of a spider and a human, with ten arms and a terrifying face, studded with eyes and framed by an eerie white hair that flutters when he moves his head , during the clashes. Its powerful paws can shake the ground, while from its jaws it can launch jets of deadly poison.

In Japanese folklore the birth of this creature dates back to the tales of the military hero Yorimitsu, but we find it mentioned in a quantity huge amount of works: every time you see a girl, a boy or a monk turn into a spider, the inspiration is precisely the Tsuchigumo. The monster's fame derives from an ancient cave population with arms and legs longer than normal, and therefore compared to spiders.


Ghostwire: Tokyo, Byotara If we talk about monstrosity, Byotara undoubtedly possesses characteristics that truly make her a creepy enemy for the protagonist of Ghostwire: Tokyo. It is in fact a huge and creepy creature, with the body of an animal and a theatrical ko-omote mask, again long black hair and three tails.

The game describes it as "a huge born beast from the union of animal spirits ", and it is disturbing to see her wandering around the scenarios, although her abilities are not limited to an unscrupulous charge. Byotara can in fact separate Akito from his spiritual half, thus depriving him of his powers and rendering him defenseless to be able to kill him without too much effort.


Ghostwire: Tokyo, Hanngon The final boss of Ghostwire: Tokyo once again takes up the theme of theatrical masks, presenting itself as a horrible amalgam that in some ways recalls the Faceless of The Enchanted City by Hayao Miyazaki. Just like that creature, Hanngon can change shape at will and cause dangerous appendages to sprout from his shapeless body.

The monster's abilities take back many of the powers that are part of the repertoire of other Visitors - he can hit us with a stream of mephitic air or let arms emerge from the ground, summon other ghosts or throw huge fireballs at us: his attacks become more and more violent as he turns around them, increasing the level of the challenge.

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