Death Stranding Director's Cut, the PC version of the full form of Kojima's masterpiece

Death Stranding Director's Cut, the PC version of the full form of Kojima's masterpiece

Death Stranding Director's Cut

We have talked about Death Stranding an indefinable number of times. Since the announcement, the project of the master Hideo Kojima has attracted the attention of the public, both videogame and not. Between lovers and detractors, Death Stranding has managed to carve out an important space, to make people talk about itself, to push the video game even more as a medium towards an undeniable authorial greatness, in spite of all those who denigrate for sport or for point taken.

Precisely because we are at the fourth review in these two and a half years - very difficult and ironically linked to what Death Stranding sadly predicted - we have decided to tell you about the closure of a path, which can finally also open to the next, already much talked about, project by the Japanese author.

If you plan to approach Death Stranding for the first time now, then you could go and read our original review, as well as the review of the Director's Cut on PS5 will tell you everything you need to know about this revised and corrected edition, which arrived today on PC without any kind of substantial update.

And then there was another explosion

Death Stranding Director's Cut : A respectable cast The universe behind Death Stranding is murky, dark and sadly realistic. An undefined future, where the world of the dead has irremediably merged with that of the living and where civilization is a distant memory. Humans are crammed underground, in shelters where they desperately try to survive, while couriers are the only real means of connection. It is not a question of loading simple parcels on the shoulders, but the humanity itself of people and their desire to still have interactions with their fellowmen.

This is what made Death Stranding an extraordinary title, far beyond its directing and even beyond the infinite amount of hours of gameplay present. On the other hand, art has always been this too, a mirror of a time we live in, even a prediction of our own future. And it is in this mirror that the figure of Sam (Norman Reedus) and his role as savior is reflected, even beyond the very concept of courier. function ready (fn) {if (document.readyState! = 'loading') {fn ()} else {document.addEventListener ('DOMContentLoaded', fn)}} ready (function () {window.addEventListener ('message', function (event) {let target_origin = ''; if (event.origin! == target_origin) return; if (typeof == "object" && ( "type") && == "embaff") {let embed_id =; if (embed_id == '107') {document.querySelector ('#_ aff_embed_107'). setAttribute ('height ',;}}}, false);}) Death Stranding is not a perfect product, indeed it is far from perfect in many respects, but it is true that sometimes we are called to put aside the search for beauty at all costs to remind us that there is something more under the skin of the form: emotions and what comes from them. On this Death Stranding remains an incredible game, which marked a moment and which will remain etched in the mind of anyone who has the right discernment to get out of the box and understand its symbolic greatness.

In what sense Director's Cut

Death Stranding Director's Cut: the races add that always welcome moment of leisure It is no secret that Kojima himself did not like the term "Director's Cut", a nomenclature decided by Sony itself. On the other hand, the game is always the same, as well as the story it wants to tell us and the message that characterizes it. At the same time, the words Director's Cut has always been powerful in terms of communication and it cannot be denied that there are a series of additions that go to polish the gameplay, without necessarily having to simplify it.

The insertion of moments like the polygon, as well as the revision in the progression of the unlocking of the tools that can be created, reaching the sling launches packs and the races with the means, do not change the key sensations of the game, nor do they simplify it in an irremediable way.

Even that timid insertion of moments in the interiors of the buildings, never really available in the basic adventure, does not change the fate of the adventure even if they ideally represent a different approach. It is here that "Director's Cut" becomes a legitimate term, transforming itself not into the definitive edition from which to draw every first experience, but also benefiting especially for those who have already enjoyed Death Stranding in the past, as with a great new cinematic montage.

Where the highway takes us

Death Stranding Director's Cut: a location of some importance This journey began in 2016, at a particular moment in Hideo Kojima's career and which our hands just three years later, it now reaches its natural end. Death Stranding will forever remain a damn divisive title, like any work capable of really communicating something. However, it is time to think about the future, both for us and for its author. That this can reserve a sequel or land very far from the beach of Death Stranding will be only time to tell. What is certain is that even today, after thirty-five years, Hideo Kojima does not seem to have any desire to stop.

We could maliciously think that he is truly living a new youth, finally free from the reins of a series that made him great, but which as often happens has chained him for a long, long time. And then even if the imagery of Death Stranding remains among the most fascinating in our time, with all its metaphorical, expressive and visual power, for our part we would like to see it reinvent itself again and give us another journey of the same power.

The closing of the circle

The enigmatic smile of Mads Mikkelsen Death Stranding Director's Cut also arrives on PC to close the circle on a production that has somehow marked the market. Like it or not, everyone has drawn something from the latest work by Hideo Kojima and this revised version - sold with a surcharge of € 10 for those who already own that base - represents the perfect gloss of this important project from many points of view, both for the market and for its author. Now we just have to wait for Kojima's future and what he will have in store for us again.

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